Wednesday 31 July 2013

Lizardmen Rumours Part 6 - Some rules revealed! Update1

Thanks to various sources that seem to have got their hands on the book/seen it rather early:

To keep from "spoiling" new rules will keep this updated as more formation comes in rather than use twitter.


If a jungle swarm is in combat, all LM units in that combat get poisoned attacks. (to be confirmed)



Bastilodon
150 point laser cannon
S4 T5 4W's 3 attacks 2+ Armour
Beam of Chotex is a bound spell 3 range 24 - roll a D6 1 D3 S3 hits, 2-3 D6S4 4-5 2D6 S5 roll a 6 2D6 S6 & -1WS & BS till next magic phase
For the Snakes, the ranged bit is range D6". every unit with D6" gets 2D6 st2 hits. Also work in combat. All swarms with 6" get a new base on a 4+

Stegadons now have combined profile. Can upgrade to have d3 wound impact hits.
Ancient steg gives units within 6 6+ ward with the engine. Also choose a Lore and it's 1 easier to cast. This stacks

Kroxigor: S5 baby! Plus predatory fighter
Cold Ones have 2 Attacks
Skink cohorts can be upgraded to have poison close combat attacks. 2 points per model.
Skink leadership has gone down to 5. No cost to swap weapons on skirmishers.
Saurus Cav w spears 34pts
Terradons 35pts +1 to upgrade to flaming bolas (s4 flaming QTF)
Rippers 40pts

magic items...
Blade of realities 100 points - no armour or wards
Stegadon helm 40 points - +1 save, +1 toughness, D3 impact hits
Jaguar standard - 50 points unit has swiftstride
Skavenpelt banner - 65 points all models get frenzy and hatred of skaven.. all skaven hate the unit..
Cube of darkness - 30 points - on a 2+ spell auto dispelled,  on another 2+ for every remains in play spell end on a 2+
Plaque of dominion - 25 points - bound spell L3 all enemy wizards within 18 get stupidity
Piranha blade - 50 points - D3 W's AP
Cloak of feathers - 35 points for a flying skink character on foot..
Horn of Kygor - 35 points - sounds at start of move phase, all friendly monsters, cav, war beasts, get frenzy
Egg of quango - 30 points - one use only in combat, roll a D6: 1 D6 S3, 2-3 D6 S4, or 4+ does 2D6 S5.

Slann is infantry – but cannot be thunderstomped
Soul of stone 25 points - allows the Slann to add or subtract 1 from the miscast result instead of original
Wandering Deliberations 30 points - Slann knows all 8 sig spells from rule book
Slann can only go in second rank in temple guard unit. Always passes LOS.
you can have 4 - various points (from 20 to 60)
Most expensive one makes you unstable and ethereal
loremaster high
One allows you to channel 3 dice
One allows you to store 1 dispel dice for the next phase
Cause terror

Razordon - Grapeshot @ st4. reroll arty dice on stand and shoot
Salamander breath now s4. Can move, but not march, and shoot. No more autopanic

NO lord level Skink Priest


Skink Priests can now channel Direct Damage as well as magic missiles

Thursday 25 July 2013

Lizardmen Rumours Part 5 - Rumour Round-up

So, a busy time on the interwebz with some early releases of White Dwarfs clearly being devoured! We probably now know pretty much everything that will be known till someone seed the book.
Below is a combination of information from various sources. Credit to Clockwork, Warseer, Lustria Online and some super secret sources!



- Jeremy Vetok is the author of Warhammer: Liardmen!

- No new Kroxigor, that model is the same as we already have.

- Magic is lore of High Magic. Lore attribute is called Contemplations. It is hard to read but here is what I got: If a spell of the Lore of High Magic is successfully cast by a Liardmen wizard. He can choose to forget the spell. At the end of the magic phase the wizard generates a new spell for each spell he choose to forget from the Lore of High Magic or another lore he also has available but the new spells will always have this or that spell lore's attribute. It is possible to generate the same spell as one that was forgotten or one he forgot in a previous phase. Edit: As I re-read this, it could very well say that it uses the spell lore attribute of the generated spell. Trying to decipher "that" vs. "this". Honestly, it is hard to tell from that little preview box.

- Still Kroxigor mixed with skink units. It is used in the batrep.

- Basic stegadon and both bastiladons are used as special units in the batrep.

- Troglodon and Salamanders are used as rares in the batrep.

- The Slann in the batrep takes Becalming Cogitations.

- Jungle swarms are used as special in the batrep.

- No mention of sacred spawnings or new special abilities on any old units used in batrep.

- Skink Chief and Priest look to have Scaly Skin 6+. Could be all skinks have that now.

- Scar-Vet looks to have Preditory Fighter. Looks to be a slight drop in points.

- Oxyotl and TikTaq'To are listed in the heroes. Both looked to have drop in points by about a third of what they were.

- Razordon hunting pack see a drop in points. Salamanders a slight increase.


Terradon Riders and Ripperdactyl Riders have 6+ scaly skin.
The flaming bolas are an upgrade for the Terradon Riders with a 6" Range, Str 4, Flaming, Quick to Fire. D
rop rocks looks to be D3 Str 4 as before.
Ripperdactyls, but not riders, have Frenzy, Armor Piercing and Killing Blow. Looks like the Bloat Toads are placed into enemy units before the game starts, one for each unit of Ripperdactyl Riders. They give the Ripperdactyls frenzy D3+1 attacks instead of 1 against units that have them

- Many new models have a Predatory Fighters ability: When they roll a 6 To Hit in combat they get a bonus attack for free. The Troglodon's Primal Roar increases this to a 5+ for a single round of combat - not sure if it is just him or also units around him.

- The Bastilladon's Solar Engine seems like a buff wagon of some kind. In the bat rep write up Adam Troke talks about it increases a unit Saurus (already with Hand of Glory) in a combat with it to Initiative 4 - could be a buff bubble. It also seems like he shoots it during the magic phase as a bound spell It also seems like he shoots it during the magic phase as a bound spell where it kills 7 guys. So it might do 2d6 hits or a template - not sure on Str.

Skink Chief dropped in price by almost a fourth.
You can just upgrade the Ancient Steg to take an Engine of the Gods, unless it is taken as a mount for the Skink Chief. It is also listed as a mount for the Skink Priest. Must be the EotG works differently.
Base costs of the Stegs look pretty comparable to their current costs. Ancient Steg can take Unstoppable Stampede and Sharpened Horns upgrades.


Becalming cogitations now gives you a reroll in the dispel attempt instead of what it does now..


 Quote:
Got the WD here. Ripperdactyls are 2 wounds 2 attacks with frenzy, skink riders have armour and shield and spears so minimum of 3+ save.
 Quote:
Also, the Bastiladon gets dome kind of cool tail attack and has hide so tough that necrosphinx struggle to wound.
 Quote:
Apparently becalming cogitations now allows for dispel rerolls



From Various:

Skink Priests now use Beasts & Heavens.
Engine does not need Priest
Ancient down 45 points
Trog is Rare

Quote:
Ripperdactyls apparently: AP, KB, Frenzy, Fear, Flying Cav, Scaly Skin 6+, against specific unit d3+1 attacks & rerolls to hit.
stats for sallies and razordons unchanged
troglodon stats:733555235 rider ld6. 200pts. Rare
tons of rules for this, hard to read, Aquatic, Large Target, For beast: Poison, spit venom, predatory hunter. Primal roar or sth like this

Wednesday 24 July 2013

New Better Lizardmen Pictures!! Now Properly Sized

Thanks to a fantastic and uber secret source!
























Lizardmen Rumours Part 4 - Some details! Updated

Snippets arrive!


Some more from Clockwork:


Magic is lore of High Magic. Lore attribute is called Contemplations. It is hard to read but here is what I got: If a spell of the Lore of High Magic is successfully cast by a Liardmen wizard. He can choose to forget the spell. At the end of the magic phase the wizard generates a new spell for each spell he choose to forget from the Lore of High Magic or another lore he also has available but the new spells will always have this spell lore attribute. It is possible to generate the same spell as one that was forgotten or one he forgot in a previous phase.

- All this is hard to read in the small preview image: Terradon Riders and Ripperdactyl Riders have 6+ scaly skin. The flaming bolas are an upgrade for the Terradon Riders with a 6" Range, Str 4, Flaming, Quick to Fire. Drop rocks looks to be D3 Str 4 as before. Ripperdactyls, but not riders, have Frenzy, Armor Piercing and Killing Blow. Looks like the Bloat Toads are placed into enemy units before the game starts, one for each unit of Ripperdactyl Riders. They give the Ripperdactyls frenzy D3+1 attacks instead of 1 against units that have them.
- Many new models have a Predatory Fighters ability: When they roll a 6 To Hit in combat they get a bonus attack for free. The Troglodon's Primal Roar increases this to a 5+ for a single round of combat - not sure if it is just him or also units around him.
- The Bastilladon's Solar Engine seems like a buff wagon of some kind. In the bat rep write up Adam Troke talks about it increases a unit Saurus (already with Hand of Glory) in a combat with it to Initiative 4 - could be a buff bubble. Hand of Glory gives D3 Init I think, so maybe the Solar Engine gives +1....not sure. It also seems like he shoots it during the magic phase as a bound spell.




From Various:

Skink Priests now use Beasts & Heavens. 
Engine does not need Priest
Ancient down 45 points
Trog is Rare 



From Dustin Bainbridge at Bell of lost souls (Via ClockWork on Warseer)





- Jeremy Vetok is the author of Warhammer: Liardmen!
- The frog in the Terradon/Ripperdactyl feed on Ripperdactyl eggs and their scent drives Ripperdactyls into a frenzy. Based on the description is sounds like skink scouts can plant them in enemy units to give a bonus to the Ripperdactyls, probably frenzy, when they attack the unit.
- No new Kroxigor, that model is the same as we already have.
- Magic is lore of High Magic. Lore attribute is called Contemplations. The print is really too small for me to read as the attribute paragraph is huge.
- Still Kroxigor mixed with skink units. It is used the batrep.
- Basic stegadon and both bastiladons are used as special units in the batrep.
- Troglodon and Salamanders are used as rares in the batrep.
- The Slann in the batrep takes Becalming Cogitations.
- Jungle swarms are used as special in the batrep.
- No mention of sacred spawnings or new special abilities on any old units used in batrep.Cl


From Malin on Twitter:

Ripperdactyls apparently: AP, KB, Frenzy, Fear, Flying Cav, Scaly Skin 6+, against specific unit d3+1 attacks & rerolls to hit.
Details to be confirmed!


Action Man ETC Lists



So, the derailing awesomeness of Lizardmen rumours has quietened down for a day or two… where was I before drowning in cold blooded love?


Ah yes…


ETC players of the world… shame on you!
OK, OK, not all of you.

Some of you are even nice people. Some.

One thing is clear from the class of 2013. This year we are inundated with dull, weak-chinned, unoriginal lists. Chuck Norris would not approve.
Maybe it’s because, after all the hype and a terrible film, the world did not end in 2012. Or maybe Justin Bieber has a bigger fandom in elite WFB tournament circles that was previously suspected.

Either way, it’s time to go caveman. It’s for the:

 Action Man ETC Lists


Now, before we set off on this testosterone-building, stubble-inducing voyage of manning-the-f-up, a quick digression (ideally read in that clear-but-actually-too-fast-to-actually-be-paid-attention-to-voice-they-use-for-the-long-list-of-side-effects-they-read-out-at-the-end-of-drugs-adverts-on--television):

This article is not aimed at the acknowledged “big boys” of the ETC – those with a realistic (or even deluded) belief that they could win the whole thing. Sure, in that situation, you take optimal and dull lists. You even bite the bullet and take Dwarfs (or Empire) for the greater good of your team. That is expected and accepted. Anything less would result in being vilified, lampooned and showered with rotten fish upon their return (yes, I agree, some people take this game far too seriously). There is even a level of interest in the more forensic study of these lists – trying to work out who second-guessed the metagame meta (how to beat the armies designed to beat the meta), who gambled and failed, and who spotted (or, whisper it, created) loopholes in the comp. The reasons why some countries did not take some armies at all (as seen with the “big 3” and WoC) are a fascinating topic of conjecture in itself (ok, fascinating if you have a certain mind set, like your ever-so-humble author).

All in all, hours of fun.

No. The eternal shame is reserved not for those who gird their loins and seek to lay waste to the hallowed halls of Valhalla, for they know the cost of failure (I mentioned the rotten fish right?). No. The darkest of shames is reserved for those Others.


In many ways the heart and soul of the whole ETC experience. Countries who come for the social event that it is, with no preconceptions of getting into the top half of the event, never mind winning it!
Don’t misunderstand me – that is great in itself. As I said, the soul of the event, and I am jealous of those that get to attend.

No, the problem is that they wimp out, like the lanky haired curs they obviously are.


Let’s take an example. Not to pick on them, lovable as they are, but rather as a classic example:
The Mighty Wales. The Red Dragon of the Valleys. The current holders (and New Zealand’s bitter rivals) of the Sheep Hugging Cup.

By all accounts the life of a party (knowing most of them, this is true, though you could make arguments about the grumpy one and the Cornish one… but still ;) ). Proudly “not bottom” for a couple of years now, great stuff!

One assumes once again they are invading foreign shores to bring the fun (I mean, seriously, one of them is basically having his stag do there!). So what lists have they brought? Something suitably epic? Something suitably representative of a country that is represented the world over by a Dragon? Or maybe they have managed to fit in boy choirs and sheep into their lists in some suitably hilarious way?


No. 7 sensible armies (including 3 + gunlines (depending on definition)), Lizardmen skink pain, and their one saving grace – their nutty MSU DoC.
This is not good. This is not manly. Chuck Norris disapproves. Hell, even Steven Seagal is looking uncomfortable.



This does not crush your enemies.
It does not drive them before you.
And the only audible lamentations will be of boredom.

That is not good.


In fact the whole thing seems a bit too similar to the plot of Expendables. Awesome concept. Get the greatest action stars from the golden age of action movies, throw them at the screen in an explosion-laden orgy of puns, guns and sheer I-don’t-give-a-damn-awesome. And then a studio got hold of it, and tried to add in a love story here, plausible motivation over there and all round character development all over the place. End result? Disappointing mess.



Going for fun? Solution: Man up (yes, even the women need to man up here), and gear up to smash up!

I came up with the following “dream team” of ETC lists in around an hour or so. With 6 months of training montages, chicken chasing and fine-tuning I would be willing to wager the team would perform just as well as they will this year with their girlymon lists. And they would do so in style.



So, what  maketh a manly ETC list? Well, there is a theme. But the ETC AR.com somewhat limits just how manly you really can be. Cowards. Still, let’s see what we end up with, highlighting where each army picks up ManPoints™ (or even Extreme ManPoints) as we go:

Blue: Girlymon.
Orange: ManPoints
Red: EXTREME ManPoints

ARMY 1 - High Elves



Sure, you lose out on some ManPoints before staring by choosing an army that wears dresses, but we’ve grown used to that.

Turns out the pretty-boy elves could get properly manly, if not for the ARCom’s restriction on fliers. The debate then becomes, double Hero Griffons, or another Dragon. The answer is always the same. Dragon is the very pinnacle of manliness. Apart from that one in that film Eragon – but we don’t talk about that.

Getting passed the “max four flier nonsense with flying chariots (including a bsb on a party surf board), the only part of this army that lets is down is the core. 4 flying monsters. I feel like I need a shave. But I am too manly to shave. So now my face s itchy. The price of manliness.



ARMY 2 - Ogre Kingdoms

The fallen children of 2013 – is there any hope for these boys in the crushing embrace of Chuck?



When feeling insecure about your prowess. Smash. When uncertain if you are passed it, smash some more.

Flying Tyrants is make Rambo cry – all sorts of balls out goodness. Add in 3 Monsters rushing forward, 3 unbreakable freaks coming up behind and in general a whole army that doesn’t know any better than rushing forward to kill things, and you have an all-out action movie experience.


ARMY 3 - Warriors of Chaos.

The new enfant terrible of 2013. In much the same way that you can’t have Christmas without Die Hard coming up on the TV (thankfully!), you cant turn around in a tournament without seeing a WoC army. And too many of them are like all the others. Can we man up this already pretty manly beast?



What is manlier than an unkillable Daemon Prince? Well, in truth, lots of things.
A freaking DRAGON however, is where its at. And yes, 1 Dragon most definitely is > 1 (or even 2) Daemon Princes. You should feel like a weak child for even asking that!

Exalted BSB drops from EXTREME ManPoint status purely because he is used by everyone.

5 monsters is almost an overdose on awesomeness.
Shh. Just do it.


ARMY 4 - O&G

Girly-men keep taking the mighty green tide and playing them like unhygienic dwarfs.
Enough is enough.

Keep the full out manly aspects, such as green dudes with feather headdresses and nets, and stip out girly nonsense like artillery. That is the essence of manliness, just ask JCVD.

Edit - I am reliably informed that dual Arachnaroks are manlier and better than Giants... An easy switch


Not too many points in this list purely as a lot of it is what is already taken – it just removed the stuff that allows it to be used defensively.
In short, 4 Monsters = Good. Trolls = Good. Feathers = Good. 2 Giants > Warhammer. That is a simple fact. Sure, 1 for 200 is expensive. But 2 for 400 is sensible… Ask Ben Curry… or something like that…
Bringing back the MAN to the WAAAGH…. Hmmm.


ARMY 5 - Dark Elves

Comp stops Dark Elves being anywhere near as manly as they could be, relegating them to an emo-esque wishing of manliness. Still, it’s a classic angle for them, and they wear it well.

Not much has to change here to get the “bro nod”. Not taking a Dragon is not an option. Not taking a Manticore is not an option. Not taking 2 Hydras is not an option. Fill in the rest.



Sure, as the saying goes, “every army needs to be able to deal with a Hydra”. The question is though, can it deal with two, tow flying monsters and a cav bus? If yes there is not much you could have done to begin with, deploy it on the 12” line and pray to the dice gods!


ARMY 6 - Vampire Counts

Vampires can really Man up – in between sparkling away and looking anguished about never getting laid.
Unfortunately the comp writers for the ETC are terrified of vampires – must have had some bad experiences on Halloween or something.



This is a real list of “what could have been”… rather fitting for modern day vampires. The obvious route is 3 Terrorgheists and screaming sword, but apparently that is too crazy for the ARCom. So we are left with a list with five fast moving threats, 4 of them monsters, and most importantly, the Vampire Lord is on a FREAKING DRAGON (just, anyone who has read the stats for the thing knows it’s a Dragon in cool points only).

When you beat someone with this list you will be able to mock them mercilessly for the rest of eternity. That’s just the rules of the game.


ARMY 7 - Tomb Kings

Another example of limp-wristed ARCom fear, the Tomb Kings could theoretically reverse their stereotype form a table edge counter punching gunline to a relentless wall of high toughness death. But no. The mighty Sphinx is too terrifying to contemplate in abundance.
Great.

What we are left with still qualifies under the push it forward-and-smash criteria of ManHammer™.



Its not a subtle tricky list. Push forward, bubble movement (healing as you go). And just WIN goshdarnit.

ARMY 8 - Lizardmen

The mighty servants of the Old ones could have brought some real pain in this, the last high profile hurrah of the 7th edition book. Who can even dream of the possibilities awaiting these cold blooded Brazilians nect year?

When the Old Ones did create this world, they foresaw issues with manliness declining in the ages to come in the face of insipid metro-ness, and as a by-product of a mystical force known simply as “the internet”. To combat these foul magiks of Chaos, they made sure that when the time came they could unleash a tide of scaly action hero goodness upon the world. That time is (or should have been) now.


Six monsters. Barely anything to read. No tactics. Manly. Too. Much. Power.



Are you ashamed your country did not take these lists? Well, if so you probably take this whole thing too seriously. Are you ashamed you did not take one of these yourself, but instead took Dwarfs? Good. You deserve it.

Are you not ashamed at all? In that case you should probably be.

Who knows, perhaps with the constant release of new books (and whatever the comp writers come up with) next year’s ETC will bring with a reinvigorated breeze of change.


Cue ignored background explosion midst slow-motion towards-camera walk.